Impacts of Gadget on Early Childhood Development: How to Solve the Addiction Gadget?

Authors

  • Rissa Wahyuningtyas Institut Agama Islam Negeri Kudus
  • Rochanah Rochanah Institut Agama Islam Negeri Kudus
  • Toyirova Shahlo Izatovna Institute of Bukhara State University, Uzbekistan

DOI:

https://doi.org/10.51278/bec.v1i1.411

Keywords:

Early Childhood Development, Negative Impact Gadget, Gadget for Children

Abstract

Gadget were the most frequently used daily communication tools. Gadgets have been used by many people, not only adults but also young people. This article desribed using gadget either positive or negative impact on early childhood development and giving solution in addiction gadget of childhood development.  The researchers used qualitative method. The collecting data used interview and documentation. There was 10 participants in this interview. The documentation collecting by reviewing some of the previous findings with a coding system and in-depth analysis of each data. The researchers conducted an online search on Google Schoolar, Science Direct, et all, specifically on articles published between 2010 to 2022. The result showed that Gadgets have a bad impact on children, for instance decreased concentration power, weak emotional control, and health problems. The right communication model from parents can decrease children addiction.

References

Amesi, J., & Yellowe, I. T. (2018). Availability and utilization of information and communication technology gadgets in faculties of education in rivers state universities, Nigeria. International Journal of Education and Evaluation, 4(4), 26-36
Ansari, K. M. T., & Anjali, A. K. (2020). Use of gadgets during covid-19-a review. PalArch's Journal of Archaeology of Egypt/Egyptology, 17(7), 3319-3327.
Frahasini, F., Astuti, T. M. P., & Atmaja, H. T. (2018). The Impact of The Use of Gadgets in School of School Age Towards Children's Social Behavior in Semata Village. Journal of Educational Social Studies, 7(2), 161-168.
Holliday, A., 2010. Analysing qualitative data. Contin. Companion Res. Methods Appl. Linguist. 98–110.
Iswinarti, I., & Firdiyanti, R. (2019). Children using Learning Gadget Addiction, Can Traditional Games With “Berlian” Method as a Solution Increase the Social Skill?.
Joshi, P. P. (2020). Online teaching–a challenge for A Teacher. Vidhyayana-An International Multidisciplinary Peer-Reviewed E-Journal-ISSN 2454-8596, 6(3).
Kabanova, E. E., & Vetrova, E. A. (2019). The use of modern electronic gadgets in the educational process of the university. European Journal of Contemporary Education, 8(3), 524-533.
Khairullah, M. R., & Zulkarnaini, Z. (2017). Evaluasi peraturan daerah nomor 2 tahun 2013 tentang gerakan masyarakat maghrib mengaji di Kabupaten Kampar (Doctoral dissertation, Riau University).
Laleye, A. M. (2015). Educational technology for effective service delivery in educational training and research in Nigeria. Procedia-Social and Behavioral Sciences, 176, 398-404.
Miftahuddin, M. A., & Suyoto, M. (2018, July). An Analysis of the Influence of Parenting Style on Children’s Involvement in the Decision of Purchasing Gadgets. In 2018 3rd International Conference on Education, Sports, Arts and Management Engineering (ICESAME 2018) (pp. 285-288). Atlantis Press.
Pratikno, A. S., & Sumantri, S. (2020). Digital Parenting: Bagaimana Mencegah Kecanduan Gadget Pada Anak. Auladuna: Jurnal Prodi Pendidikan Guru Madrasah Ibtidaiyah, 2(1), 107-123.
Rahman, A. (2021). Habituasi Gerakan Maghrib Mengaji Pada Masyarakat Desa Pakkabba Kabupaten Takalar. Solidaritas: Jurnal Pengabdian, 1(2), 23-43
Sudarsana, I. K., Jayanti, I. D. A. P. D., Puspa, I. A. T., & Sugata, P. I. M. (2019, March). The utilization of gadgets in instilling character of children using hypno parenting. In Journal of Physics: Conference Series (Vol. 1175, No. 1, p. 012163). IOP Publishing.
Sgier, L., 2012. Qualitative data analysis. Initiat Gebert Ruf Stift 19, 19–21.
Zulkifli, N., Novianti, R., & Garzia, M. (2021). The Role of Preschool in Using Gadgets for Digital Natives Generation. Jurnal Pendidikan Usia Dini, 15(2), 221-238.
Vargemidis, D., Gerling, K., Abeele, V. V., Geurts, L., & Spiel, K. (2021). Irrelevant Gadgets or a Source of Worry: Exploring Wearable Activity Trackers with Older Adults. ACM Transactions on Accessible Computing (TACCESS), 14(3), 1-28.
Warsah, I., Uyun, M., Daheri, M., Sutarto, S., Nashori, F., & Morganna, R. (2021). Parenting Styles in Dealing with Children’s Online Gaming Routines. Ilkogretim Online-Elementary Education Online,, 20(2), 44-53.

Downloads

Published

2022-06-30

How to Cite

Wahyuningtyas, R., Rochanah, R., & Izatovna, T. S. (2022). Impacts of Gadget on Early Childhood Development: How to Solve the Addiction Gadget?. Bulletin of Early Childhood, 1(1), 58–67. https://doi.org/10.51278/bec.v1i1.411

Most read articles by the same author(s)

Obs.: This plugin requires at least one statistics/report plugin to be enabled. If your statistics plugins provide more than one metric then please also select a main metric on the admin's site settings page and/or on the journal manager's settings pages.