Media Pembelajaran Berbasis Game untuk Meningkatkan Apresiasi Lingkungan di TK Tunas Bangsa: Studi Eksplorasi Kebutuhan

Authors

  • Endriyati Endriyati Universitas Sebelas Maret, Indonesia
  • Abdul Haris Setiawan Universitas Sebelas Maret, Indonesia
  • Fatma Sukmawati Universitas Sebelas Maret, Indonesia

DOI:

https://doi.org/10.51278/aj.v5i2.851

Keywords:

Educational Games, Environmental Appreciation, Learning Media

Abstract

Research into educational games to increase environmental appreciation is becoming urgent due to increasingly worrying climate change and environmental damage. This approach helps shape environmentally conscious attitudes in the younger generation, encourages ecological awareness from an early age, and inspires greater attention to the surrounding environment. Therefore, this research intends to search and explore the need for educational games that can facilitate pre-school students' learning with focus and can foster an attitude of appreciation. The research method is mixed research. The data collected is in the form of quantitative and qualitative data. Quantitative data collection techniques through giving questionnaires to 16 kindergarten students. Qualitative data was obtained from observations of learning activities with the research subject, namely Tunas Bangsa Kindergarten Teachers. Quantitative data was analyzed through descriptive analysis with percentages, and qualitative data was analyzed using the Bogdan and Biklen model. The results of the analysis of observation activities during learning show that teachers still dominate material delivery activities, and rarely use digital learning media because they are only limited to poster learning media. This is also reinforced by student questionnaire responses which show that the majority of students are familiar with using Android smartphones. However, their smartphone use is mostly for entertainment such as watching YouTube and playing games, not for learning purposes. From the results of this research, it seems that there is an opportunity to develop educational games because students prefer to use smartphones to access games. Apart from that, the majority of them expressed interest in using educational games to learn material at home.

Keywords: Educational Games, Environmental Appreciation, Learning Media

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Published

2023-09-29

How to Cite

Endriyati, E., Setiawan, A. H., & Sukmawati, F. (2023). Media Pembelajaran Berbasis Game untuk Meningkatkan Apresiasi Lingkungan di TK Tunas Bangsa: Studi Eksplorasi Kebutuhan. Attractive : Innovative Education Journal, 5(2), 774–781. https://doi.org/10.51278/aj.v5i2.851

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