Penerapan Fun Literacy Activity (FLA) melalui Permainan Ular Tangga untuk Meningkatkan Kemampuan Literasi Siswa Kelas 3 di SDN 5 Tilongkabila Kabupaten Bone Bolango

Authors

  • Ditya Ibrahim Universitas Negeri Gorontalo
  • Meiske Puluhulawa Universitas Negeri Gorontalo
  • Marsella Desriyarini Gui Universitas Negeri Gorontalo
  • Tomi Bidjai Universitas Negeri Gorontalo
  • Maryam H. Dumako Universitas Negeri Gorontalo
  • Syamsu Qamar Badu Universitas Negeri Gorontalo
  • Evi Hulukati Universitas Negeri Gorontalo
  • Novianty Djafri Universitas Negeri Gorontalo

DOI:

https://doi.org/10.51278/aj.v5i2.665

Keywords:

Fun Literacy Activity, Snake Ladder Game, Literacy Learning Method

Abstract

To improve literacy culture, fun literacy learning methods are needed. The application of Fun Literacy Activity through the game of snakes and ladders is a learning method that has the characteristics of integrating the process of ongoing literacy activities by playing. This study aims to test the application of Fun Literacy Activity through snakes and ladders games that are friendly for 3rd graders. Through Fun Literacy Activity it is used to develop student literacy. The research method used was classroom action research using the model put forward by Kemmis and Mc Taggart which consisted of 2 cycles. The results showed that before the implementation of the cycle, 13 students or 23.1% of students showed literacy behaviour, and during the implementation of the action in cycle I, a score of 53.85% or 7 out of 13 students showed literacy behavior. Then the action was carried out in cycle II to obtain a score of 92.30% or as many as 12 out of 13 students who had demonstrated literacy behavior. Based on the data above, it shows that there is a change in behavior in each implementation of the cycle, each increase from the implementation of the initial observations which was originally 23.1% increased by 30.75% to cycle I on students' literacy behavior. Far from that, an increase in literacy behavior also occurred in the implementation of actions from cycle I to cycle II, namely an increase of 38.45% from cycle I to cycle II. This shows that the application of Fun Literacy Activity through snakes and ladders game can improve the literacy behavior of grade 3 students at SDN 5 Tilongkabila.    

Keywords: Fun Literacy Activity, Snake Ladder Game, Literacy Learning Method

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Published

2023-06-24

How to Cite

Ibrahim, D., Puluhulawa, M., Gui, M. D., Bidjai, T., Dumako, M. H., Badu, S. Q., … Djafri, N. (2023). Penerapan Fun Literacy Activity (FLA) melalui Permainan Ular Tangga untuk Meningkatkan Kemampuan Literasi Siswa Kelas 3 di SDN 5 Tilongkabila Kabupaten Bone Bolango. Attractive : Innovative Education Journal, 5(2), 205–215. https://doi.org/10.51278/aj.v5i2.665

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