Dampak Game Online pada Peserta Didik: Studi Kasus Kelas IV SD Negeri Bojong 02 Kecamatan Jatibarang Kabupaten Brebes

Authors

  • Maulia Mitha Utomo Universitas Muhadi Setiabudi, Indonesia
  • Yasin Universitas Muhadi Setiabudi, Indonesia
  • Didik Tri Setiyoko Universitas Muhadi Setiabudi, Indonesia

DOI:

https://doi.org/10.51278/aj.v6i3.1442

Keywords:

Achievement of Basic Competencies, Larning Fiqh, Basic Competencies Knowledge and Skills

Abstract

Online games are games that can be accessed by many players where the machines used by the players are connected by a network. Generally, the network used to play is the Internet. The rise of online games has caused players to become addicted to these games. The addiction phase of playing games is a situation where it is very difficult for a player to escape from the game, so that the learning activities of children and teenagers are disrupted. This research aims to describe the influence of playing online games on learning activities in grade IV school-aged children at SDN Bojong 02, Jatibarang District, Brebes Regency. The method in this research uses a qualitative approach with a sample of 12 people. It can be seen that the learning activities of children who do not play online games are better than children whose activities play online games because it can be seen from the daily activities they do at home and at school that it can influence their learning activities so that they need supervision and control from parents and teachers to be able to provide direction. or understanding the dangers of online game addiction so that they can be responsible as students whose job is only to study, not to play online games. The influence of playing online games on learning activities in grade IV (Four) school age children at SDN Bojong 02, Jatibarang District, Brebes Regency. For further researchers, it can be developed into research on the influence of playing online games on changes in sleep patterns in teenagers

 

References

Azni, F. (2017). Pengaruh Bermain Game Online Terhadap Perkembangan Sosial Emosional Anak. Kolokium, 5(2), 110-121.

Imanuel, N. (2009). Gambaran profil kepribadian pada remaja yang kecanduan game online dan yang tidak kecanduan game online. (naskah publikasi): Fakultas Psikologi UI.

Nashar, H. (2004). Peranan Motivasi dan Kemampuan Awal Dalam Kegiatan Pembelajaran. Jakarta: Delia Press

Nisrinafatin, “Pengaruh Game Online Terhadap Motivasi Belajar Siswa”, Jurnal Edukasi Informal

Novialdy, Eryzal. “Kecanduan Game Online pada Remaja: Dampak dan Pencegahannya”, Buletin Psikologi, 2019, Vol. 27 No, 2, hal. 150

Sardiman. (2018). Interaksi dan Motivasi Belajar Mengajar. Depok: PT. Rajagrafindo Persada

Slameto, 2010, Belajar dari Faktor-Faktor yang Mempengaruhinya, Jakarta: Rineka Cipta.

Sugiyono. (2019). Metodologi Penelitian Kuantitatif dan Kualitatif Dan R&D. Bandung: ALFABETA.

Sundara, K, Hafsah Hafsah, and Nasar, M. A. (2020). "Pengaruh Negatif Game Online Terhadap Motivasi Belajar Siswa di SMKN 1 Narmada." CIVICUS: Pendidikan-Penelitian-Pengabdian Pendidikan Pancasila dan Kewarganegaraan 8.2: 84-90.

Surbakti, K. (2017). Pengaruh Game Online Terhadap Remaja. Jurnal Curere, 01(01), 28-38.

Suryanto, R. N. (2015). Dampak Positif dan Negatif Permainan Game Online Di Kalangan Pelajar. Jurnal Online Mahasiswa Bidang Ilmu Sosial dan Ilmu Politik, 2(2), 1-15

Yee, N. (2006). Motivations for Play in Online Games. CyberPsychology & Behavior, Vol. 9 No. 6, pp. 772-774.

Dhamayanthi, I. (2020). Dampak Game Online Terhadap Perilaku Mahasiswa Akamigas Balongan. Jurnal Rekayasa, Teknologi, Dan Sains, 1(4), 13–15.

Jannah, N., Mudjiran, M., & Nirwana, H. (2015). Hubungan kecanduan game dengan motivasi belajar siswa dan implikasinya, 4(4), 200–207.

Putra. 2020 “Analisis Pengaruh Game Online Terhadap Motivasi Belajar Anak Di SDN Tawangrejo. Skripsi, Universitas PGRI Semarang.

Humardani. 2021. “Peran Orangtua dalam Meningkatkan Motivasi Belajar Siswa Kelas V SDN Godo 03 Kabupaten Pati”. Skripsi, Universitas PGRI Semarang

Downloads

Published

2024-10-31

How to Cite

Maulia Mitha Utomo, Yasin, & Didik Tri Setiyoko. (2024). Dampak Game Online pada Peserta Didik: Studi Kasus Kelas IV SD Negeri Bojong 02 Kecamatan Jatibarang Kabupaten Brebes. Attractive : Innovative Education Journal, 6(3), 122–128. https://doi.org/10.51278/aj.v6i3.1442

Most read articles by the same author(s)

Obs.: This plugin requires at least one statistics/report plugin to be enabled. If your statistics plugins provide more than one metric then please also select a main metric on the admin's site settings page and/or on the journal manager's settings pages.